本文实例讲述了Python实现PS滤镜特效Marble Filter玻璃条纹扭曲效果。分享给大家供大家参考,具体如下:

这里用 Python 实现 PS 滤镜特效,Marble Filter, 这种滤镜使图像产生不规则的扭曲,看起来像某种玻璃条纹, 具体的代码如下:

import numpy as np
import math
import numpy.matlib
from skimage import io
import random
from skimage import img_as_float
import matplotlib.pyplot as plt
def Init_arr():
  B = 256
  P = np.zeros((B+B+2, 1))
  g1 = np.zeros((B+B+2, 1))
  g2 = np.zeros((B+B+2, 2))
  g3 = np.zeros((B+B+2, 3))
  N_max = 1e6
  for i in range(B+1):
    P[i] = i
    g1[i] = (((math.floor(random.random()*N_max)) % (2*B))-B)*1.0/B
    g2[i, :] = (np.mod((np.floor(np.random.rand(1, 2)*N_max)), (2*B))-B)*1.0/B
    g2[i, :] = g2[i, :] / np.sum(g2[i, :] **2)
    g3[i, :] = (np.mod((np.floor(np.random.rand(1, 3)*N_max)), (2*B))-B)*1.0/B
    g3[i, :] = g3[i, :] / np.sum(g3[i, :] **2)
  for i in range(B, -1, -1):
    k = P[i]
    j = math.floor(random.random()*N_max) % B
    P [i] = P [j]
    P [j] = k
  P[B+1:2*B+2]=P[0:B+1];
  g1[B+1:2*B+2]=g1[0:B+1];
  g2[B+1:2*B+2, :]=g2[0:B+1, :]
  g3[B+1:2*B+2, :]=g3[0:B+1, :]
  P = P.astype(int)
  return P, g1, g2, g3
def Noise_2(x_val, y_val, P, g2):
  BM=255
  N=4096
  t = x_val + N
  bx0 = ((np.floor(t).astype(int)) & BM) + 1
  bx1 = ((bx0 + 1).astype(int) & BM) + 1
  rx0 = t - np.floor(t)
  rx1 = rx0 - 1.0
  t = y_val + N
  by0 = ((np.floor(t).astype(int)) & BM) + 1
  by1 = ((bx0 + 1).astype(int) & BM) + 1
  ry0 = t - np.floor(t)
  ry1 = rx0 - 1.0
  sx = rx0 * rx0 * (3 - 2.0 * rx0)
  sy = ry0 * ry0 * (3 - 2.0 * ry0)
  row, col = x_val.shape
  q1 = np.zeros((row, col ,2))
  q2 = q1.copy()
  q3 = q1.copy()
  q4 = q1.copy()
  for i in range(row):
    for j in range(col):
      ind_i = P[bx0[i, j]]
      ind_j = P[bx1[i, j]]
      b00 = P[ind_i + by0[i, j]]
      b01 = P[ind_i + by1[i, j]]
      b10 = P[ind_j + by0[i, j]]
      b11 = P[ind_j + by1[i, j]]
      q1[i, j, :] = g2[b00, :]
      q2[i, j, :] = g2[b10, :]
      q3[i, j, :] = g2[b01, :]
      q4[i, j, :] = g2[b11, :]
  u1 = rx0 * q1[:, :, 0] + ry0 * q1[:, :, 1]
  v1 = rx1 * q2[:, :, 0] + ry1 * q2[:, :, 1]
  a = u1 + sx * (v1 - u1)
  u2 = rx0 * q3[:, :, 0] + ry0 * q3[:, :, 1]
  v2 = rx1 * q4[:, :, 0] + ry1 * q4[:, :, 1]
  b = u2 + sx * (v2 - u2)
  out = (a + sy * (b - a)) * 1.5
  return out
file_name='D:/Visual Effects/PS Algorithm/4.jpg';
img=io.imread(file_name)
img = img_as_float(img)
row, col, channel = img.shape
xScale = 25.0
yScale = 25.0
turbulence =0.25
xx = np.arange (col)
yy = np.arange (row)
x_mask = numpy.matlib.repmat (xx, row, 1)
y_mask = numpy.matlib.repmat (yy, col, 1)
y_mask = np.transpose(y_mask)
x_val = x_mask / xScale
y_val = y_mask / yScale
Index = np.arange(256)
sin_T=-yScale*np.sin(2*math.pi*(Index)/255*turbulence);
cos_T=xScale*np.cos(2*math.pi*(Index)/255*turbulence)
P, g1, g2, g3 = Init_arr()
Noise_out = Noise_2(x_val, y_val, P, g2)
Noise_out = 127 * (Noise_out + 1)
Dis = np.floor(Noise_out)
Dis[Dis>255] = 255
Dis[Dis<0] = 0
Dis = Dis.astype(int)
img_out = img.copy()
for ii in range(row):
  for jj in range(col):
    new_x = jj + sin_T[Dis[ii, jj]]
    new_y = ii + cos_T[Dis[ii, jj]]
    if (new_x > 0 and new_x < col-1 and new_y > 0 and new_y < row-1):
      int_x = int(new_x)
      int_y = int(new_y)
      img_out[ii, jj, :] = img[int_y, int_x, :]
plt.figure(1)
plt.title('www.jb51.net')
plt.imshow(img)
plt.axis('off');
plt.figure(2)
plt.title('www.jb51.net')
plt.imshow(img_out)
plt.axis('off');
plt.show();

运行效果:

Python实现PS滤镜特效Marble Filter玻璃条纹扭曲效果示例

Python实现PS滤镜特效Marble Filter玻璃条纹扭曲效果示例

附:PS 滤镜 Marble 效果原理

  clc;
  clear all;
  close all;
  addpath('E:\PhotoShop Algortihm\Image Processing\PS Algorithm');
  I=imread('4.jpg');
  I=double(I);
  Image=I/255;
  xScale = 20;
  yScale = 20;
  amount = 1;
  turbulence =0.25;
  Image_new=Image;
  [height, width, depth]=size(Image);
  Index=1:256;
  sin_T=-yScale*sin(2*pi*(Index-1)/256*turbulence);
  cos_T=xScale*cos(2*pi*(Index-1)/256*turbulence);
  [ind, g1, g2, g3]=init_arr();
  for ii=1:height
  % %   [ind, g1, g2, g3]=init_arr();
    for jj=1:width
      dis=min(max( floor(127*(1+Noise2(jj/xScale, ii/yScale, ind, g2))), 1), 256);
      x=jj+sin_T(dis);
      y=ii+cos_T(dis);
  % %     if (x<=1)   x=1; end
  % %     if (x>=width)  x=width-1; end;
  % %     if (y>=height) y=height-1; end;
  % %     if (y<1) y=1;   end;
  % %     
      if (x<=1)   continue; end
      if (x>=width)  continue; end;
      if (y>=height) continue; end;
      if (y<1) continue;   end;
      x1=floor(x);
      y1=floor(y);
      p=x-x1;
      q=y-y1;
      Image_new(ii,jj,:)=(1-p)*(1-q)*Image(y1,x1,:)+p*(1-q)*Image(y1,x1+1,:)...
        +q*(1-p)*Image(y1+1,x1,:)+p*q*Image(y1+1,x1+1,:); 
    end
  end
  imshow(Image_new)
  imwrite(Image_new, 'out.jpg');

参考来源:http://www.jhlabs.com/index.html

更多关于Python相关内容感兴趣的读者可查看本站专题:《Python图片操作技巧总结》、《Python数据结构与算法教程》、《Python Socket编程技巧总结》、《Python函数使用技巧总结》、《Python字符串操作技巧汇总》、《Python入门与进阶经典教程》及《Python文件与目录操作技巧汇总》

希望本文所述对大家Python程序设计有所帮助。

标签:
Python,PS滤镜,Marble,Filter,玻璃条纹,扭曲效果

免责声明:本站文章均来自网站采集或用户投稿,网站不提供任何软件下载或自行开发的软件! 如有用户或公司发现本站内容信息存在侵权行为,请邮件告知! 858582#qq.com

稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?